About Boostof Studios

Our Story

Boostof Studios basically started because we hated how much pay-to-play stuff was taking over the audio gaming community. When a game we used to play went paid, Aman started working on a C++ version of it. We teamed up shortly after, and our goal from day one has been to get rid of the "pay-to-win" garbage where you have to pay just to get decent stats or core gameplay. Gaming should be fair and open to everyone, whether you have cash to burn or not.

Technical Milestones

That initial C++ version eventually turned into the Board Game Collection. Right around then, we found out about the Non-Visual Gaming Toolkit (NVGT) and ended up porting the whole C++ prototype over in just three days. The offline games were super fast to build, but once we tried adding online multiplayer, things got messy real quick. Luckily, our testers stuck around and helped us figure it out.

We also created some plugins for NVGT to give our games features you don't really see much in audio games, like visual graphics and a custom Voice Assistant, and we open-sourced all of them. Our graphics plugin actually led Sam Tupy (the NVGT dev) to add native graphics support to the engine, which is pretty awesome. We're still actively working on the Voice Assist stuff.

Overcoming Challenges

Going cross-platform was a massive headache. Android testers were getting weird touch control bugs and TTS kept crashing. We also didn't want players to have to constantly turn their screen readers on and off to play. To fix that, Aryan built NVGT Bridge and open-sourced it for everyone to use.

Hosting was another nightmare. Since we're underage for AWS, our online testing completely stalled. Playit stopped working, meaning testers had to change their IPs for every single update. Shubham Sharma saved us by getting us some AWS hosting so we could actually test things. When that hosting ended right at launch, Matt Campbell stepped up and paid for our servers out of his own pocket. If it wasn't for him, the games would be dead offline right now.

Quizzy & Future Projects

While we were working on Board, we got the idea for Quizzy. An older game inspired by "Freedom Millionaire" had been discontinued, so we decided to just build our own version from scratch.

Support Our Mission

Building cross-platform audio games takes up a ton of our time and money. We're going to put a donation link up here soon. If you like what we're doing and want to help us keep the servers online and the games free, chipping in would mean a lot, or if that's not possible, shareing this with more of your friends helps too!